Hey, I’m

RAKib jahan

A Systemic control freak

Who am I?

Game maker & Creative technologist

Years of experience

7+

Projects delivered

100+

I build fast, fail fast, and study the scars each project leaves behind. A few ideas reached millions, but the real growth came from what didn’t. I use AI as a tool to move faster. I explore how people interact with systems to shape what comes next.

CORE Skills

Unity Development

Game Design

Leadership

AI & Automation Frameworks

Prompt Engineering

Highlights

MAFIA MARKSMAN

100k+ Downloads, Launched 2024, Scaling

Role: Ideation, Full Game Design, Unity performance optimization, Polishing, UI Scripting

Genre: Cover Shooter

Saddlebag Survival

30k+ Downloads, Launched 2025, Scaling

Role: Ideation, Full Game Design, Core Programming, Polishing, Economy Design, UI Scripting

Genre: Roguelite Puzzle RPG

OSF Publication

Research, OSF Publication

Role: Principal Investigator & Developer
Published pilot study on AI-driven medical reporting — open-access via OSF, exploring data-driven automation in clinical communication

Category: Human-AI Interaction

Ant Colony

1 Million+ Downloads, Launched 2022, Inactive

Role: Ideation, Full Game Design, Full Programming
Optimization, A/B Tests, IAP, Ads

Genre: RPG Simulation

Tetra Blast

Tetris + Bubble Blast Experimentation

Role: Ideation, Game Design & Polish
This game was part of the genre mixing experiments that game me a lot of learnings and made me a better designer

Genre: Puzzle

Slice Disc 3D

1 Million+ Downloads, Launched 2021, Inactive

Role: Ideation, Full Game Design, Full Programming
100+ Levels, Addressables, Optimization, A/B Tests, IAP, Ads

Genre: First Person Shooter

MUSIC VR

Launched 2019, Inactive

Role: Full Programming

HTC Vive, Block generator editor based on the music. I was used for a marketing campaign by a multi-national company

Genre: VR

Catch That Cow

Cultural Moment to game: Experimentation

Role: Designing, Programming, Video
An experimental project that delves into a cultural aspect of Eid Ul Adha in Bangladesh. It resonates with the childhood memories. The devlog in bangla let me connect to the audience

Genre: Culture

Detective LLM

LLM + Detective Experimentation

Role: Full Game
Using LLM to enable users to reason like a detective and coming to a conclusion.

Genre: Reasoning

CHECK OUT THE FULL PORTFOLIO

Game Design Blogs

These reflections help me think well which allows me to create meaningful systems in games & other domains

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EDucatioN & Experience

2022-Now

TeCH LEAD (UNITY), Game Designer- GAMELOOPS, REMOTE

💻 Unity Tech Lead

🧑‍💻 Code Quality: Biweekly meetings for coding practices, code reviews, and enforcing SOLID principles.
🗃️ Central Package: Manage a reusable package for all projects and integrate useful modules.
🛠️ Debugging: Solve performance problems and build errors for iOS and Android.
☁️ Cloud Builds: Use Unity Cloud Builds to cut iOS build time by 80%.
🛠️ Asset Packages: Create and manage asset packages for faster development.
📲 Integration: Implement Applovin mediation for in-house games.

📊 Business Management

🏦 Finance: Manage monthly finances, salaries, and invoices.
📉 Budgeting: Ensure costs are within budget, making sacrifices when needed.
🤝 Partnerships: Bring in new partners, maintain existing ones, and ensure alignment.
📈 Investments: Secure external projects and investments to boost earnings.
📞 Networking: Reach out to potential partners, arrange calls, and present the studio.

🎮 Game Design

💡 Idea Generation: Create and pitch 30 game ideas per month.
📜 GDD Creation: Develop Game Design Documents and finalize game scopes.
🔍 Deconstruction: Analyze core mechanics and meta features of relevant games.
📊 Economy Design: Build and refine game economies and plan AB tests for LTV improvement.
📈 KPI Analysis: Use Gameanalytics for iterative KPI improvements.
📝 Prototyping: Use Miro for UX layouts and paper prototyping of puzzle games.

🛠️ Production Leadership

👥 Team Management: Lead 3 programmers and 3 artists across 3 internal teams remotely
⏱️ Agile Development: Conduct daily stand-ups, monthly retrospectives, and one-on-one check-ins.
📋 Project Tracking: Use Trello and spreadsheets for timelines and data analysis.
🎯 Idea Direction: Hold idea meetings and direct relevant channels for production.
🧩 AI Integration: Leverage AI tools to speed up development.
🕹️ Programming: Develop games from start to finish

2020-2022

UNITY GAME DEVELOPER, GAME DESIGNER – LIGHTNEER, REMOTE

📱 Developed 100+ game concepts based on market trends.
🕹️ Created 36 game prototypes for iOS and Android.
🚀 Published 1 game with Supersonic (Slice Disc)
🎮 Actively engaged in game design for all prototypes.
💬 Maintained consistent communication with product managers and publishers.
🛠️ Optimized CPU and memory performance for enhanced gameplay.

2020

UNITY DEVELOPER – KOBGAMES STUDIOS – REMOTE

🎮 Created 3 prototypes from concept to final models using Unity.
🔧 Completed 1 game, adding 8 chapters with 128 levels.
🤝 Collaborated with a technical artist and designer in a team environment.
🎨 Designed small graphics using Illustrator and Blender.
💻 Programmed complicated mechanics and optimized projects for improved performance.

2018-2019

UNITY DEVELOPER – ALIENIDE INTERACTIVE-BANGLADESH

📱 Developed mobile apps, web games, AR, and VR games.
🤝 Contributed to idea generation for gamifying client brands.

2015-2018

ISLAMIC UNIVERSITY OF TECHNOLOGY- BANGLADESH

BSc in Computer Science and Engineering
  • Computer Graphics and Multimedia Systems (CSE 4607) (3.00 Credits)
  • Computer Graphics and Multimedia Systems Lab (CSE 4608) (0.75 Credits)
  • Artificial Intelligence and Expert Systems (CSE 4701) (3.00 Credits)
  • Artificial Intelligence and Expert Systems Lab (CSE 4702) (0.75 Credits)
  • Machine Learning (CSE 4541) (3.00 Credits)
  • Machine Learning Lab (CSE 4542) (0.75 Credits)
  • Pattern Recognition (CSE 4835) (3.00 Credits)
  • Pattern Recognition Lab (CSE 4836) (0.75 Credits)
  • Algorithms (CSE 4403) (3.00 Credits)
  • Discrete Mathematics (CSE 4203) (3.00 Credits)
  • Probability and Stochastic Processes (Math 4707) (3.00 Credits)

Code Blogs

Using Native C# Events in Unity

EventSystem_Native Github: https://github.com/rakibj/Unity-Helper/tree/master/Assets/_UnityHelper/EventSystem_Native It contains a framework to use C# event system (not UnityEvents). C# event system…

I also share Unity tutorials with the community

Testimonials

WORKED WITH

Voodoo

Get in touch

Let’s talk