Unity
C#
Game Design
Leadership
Product Management
Previous works Peek
Some of my projects
Ideation to Full Development, 1M+ Downloads
100 levels, Addressables, Custom Spline with Editor and more…
Tool Development: Create costs with levels, edit using the custom inspector, create custom calculator, and more…
Used in multiple projects
Ideation to Full Development, 1M+ Downloads
Behavior Tree AI, Performance Optimization, and more…
Ideation to Full Development
Pooling, CPU Optimization, Enemy waves, SO-based abilities, and more…
EDucatioN & Experience
2015-2018
ISLAMIC UNIVERSITY OF TECHNOLOGY- BANGLADESH
💪BSc in Computer Science and Engineering
2018-2019
UNITY DEVELOPER – ALIENIDE INTERACTIVE-BANGLADESH
📱 Developed mobile apps, web games, AR, and VR games.
🤝 Contributed to idea generation for gamifying client brands.
2020
UNITY DEVELOPER – KOBGAMES STUDIOS – REMOTE
🎮 Created 3 prototypes from concept to final models using Unity.
🔧 Completed 1 game, adding 8 chapters with 128 levels.
🤝 Collaborated with a technical artist and designer in a team environment.
🎨 Designed small graphics using Illustrator and Blender.
💻 Programmed complicated mechanics and optimized projects for improved performance.
2020-2022
UNITY GAME DEVELOPER, GAME DESIGNER – LIGHTNEER, REMOTE
📱 Developed 100+ game concepts based on market trends.
🕹️ Created 36 game prototypes for iOS and Android.
🚀 Published 1 game with Supersonic (Slice Disc)
🎮 Actively engaged in game design for all prototypes.
💬 Maintained consistent communication with product managers and publishers.
🛠️ Optimized CPU and memory performance for enhanced gameplay.
2022-Now
Founder, Game Designer, LEAD UNITY DEVELOPER – GAMELOOPS, REMOTE
📊 Business Management
🏦 Finance: Manage monthly finances, salaries, and invoices.
📉 Budgeting: Ensure costs are within budget, making sacrifices when needed.
🤝 Partnerships: Bring in new partners, maintain existing ones, and ensure alignment.
📈 Investments: Secure external projects and investments to boost earnings.
📞 Networking: Reach out to potential partners, arrange calls, and present the studio.
🛠️ Production Leadership
👥 Team Management: Lead 3 programmers and 3 artists across 3 internal teams remotely
⏱️ Agile Development: Conduct daily stand-ups, monthly retrospectives, and one-on-one check-ins.
📋 Project Tracking: Use Trello and spreadsheets for timelines and data analysis.
🎯 Idea Direction: Hold idea meetings and direct relevant channels for production.
🧩 AI Integration: Leverage AI tools to speed up development.
🕹️ Programming: Develop games from start to finish
💻 Unity Tech Lead
🧑💻 Code Quality: Biweekly meetings for coding practices, code reviews, and enforcing SOLID principles.
🗃️ Central Package: Manage a reusable package for all projects and integrate useful modules.
🛠️ Debugging: Solve performance problems and build errors for iOS and Android.
☁️ Cloud Builds: Use Unity Cloud Builds to cut iOS build time by 80%.
🛠️ Asset Packages: Create and manage asset packages for faster development.
📲 Integration: Implement Applovin mediation for in-house games.
🎮 Game Design
💡 Idea Generation: Create and pitch 30 game ideas per month.
📜 GDD Creation: Develop Game Design Documents and finalize game scopes.
🔍 Deconstruction: Analyze core mechanics and meta features of relevant games.
📊 Economy Design: Build and refine game economies and plan AB tests for LTV improvement.
📈 KPI Analysis: Use Gameanalytics for iterative KPI improvements.
📝 Prototyping: Use Miro for UX layouts and paper prototyping of puzzle games.
WORKED WITH
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