
Unity Development

Game Design

Leadership

AI & Automation Frameworks
Prompt Engineering

MAFIA MARKSMAN
100k+ Downloads, Launched 2024, Scaling
Role: Ideation, Full Game Design, Unity performance optimization, Polishing, UI Scripting
Genre: Cover Shooter

Saddlebag Survival
30k+ Downloads, Launched 2025, Scaling
Role: Ideation, Full Game Design, Core Programming, Polishing, Economy Design, UI Scripting
Genre: Roguelite Puzzle RPG

OSF Publication
Research, OSF Publication
Role: Principal Investigator & Developer
Published pilot study on AI-driven medical reporting — open-access via OSF, exploring data-driven automation in clinical communication
Category: Human-AI Interaction

Ant Colony
1 Million+ Downloads, Launched 2022, Inactive
Role: Ideation, Full Game Design, Full Programming
Optimization, A/B Tests, IAP, Ads
Genre: RPG Simulation

Tetra Blast
Tetris + Bubble Blast Experimentation
Role: Ideation, Game Design & Polish
This game was part of the genre mixing experiments that game me a lot of learnings and made me a better designer
Genre: Puzzle

Slice Disc 3D
1 Million+ Downloads, Launched 2021, Inactive
Role: Ideation, Full Game Design, Full Programming
100+ Levels, Addressables, Optimization, A/B Tests, IAP, Ads
Genre: First Person Shooter

MUSIC VR
Launched 2019, Inactive
Role: Full Programming
HTC Vive, Block generator editor based on the music. I was used for a marketing campaign by a multi-national company
Genre: VR

Catch That Cow
Cultural Moment to game: Experimentation
Role: Designing, Programming, Video
An experimental project that delves into a cultural aspect of Eid Ul Adha in Bangladesh. It resonates with the childhood memories. The devlog in bangla let me connect to the audience
Genre: Culture

Detective LLM
LLM + Detective Experimentation
Role: Full Game
Using LLM to enable users to reason like a detective and coming to a conclusion.
Genre: Reasoning
These reflections help me think well which allows me to create meaningful systems in games & other domains
Reimagining Puzzle Mechanics: From Linkers to Blasters

How Thematic Progression and Level Diversity Drives Engagement in Mafia Marksman

Collaborating with AI to Think Like a Detective in a game

Catching the Cow: Designing From a Cultural Moment

How Arcade Idle games in Hypercasual are looking like

Arcade idle games are taking the hypercasual market by storm. It all started when Homa Games…
3 ways to make your game feel juicier

There are many factors that come into play when juicing up your game or in other…
Bite Sized Deconstruction: Best Fiends – Match 3 Game

Let’s break down the design of Best Fiends. Yes, it’s ‘Fiends’ not Freinds. At its core,…
Match Games: Match Conditions, Meta Progressions, and Gameplay Twists

The games we will analyze today are all puzzle match games where the players try to…
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EDucatioN & Experience
2022-Now
TeCH LEAD (UNITY), Game Designer- GAMELOOPS, REMOTE
💻 Unity Tech Lead
🧑💻 Code Quality: Biweekly meetings for coding practices, code reviews, and enforcing SOLID principles.
🗃️ Central Package: Manage a reusable package for all projects and integrate useful modules.
🛠️ Debugging: Solve performance problems and build errors for iOS and Android.
☁️ Cloud Builds: Use Unity Cloud Builds to cut iOS build time by 80%.
🛠️ Asset Packages: Create and manage asset packages for faster development.
📲 Integration: Implement Applovin mediation for in-house games.
📊 Business Management
🏦 Finance: Manage monthly finances, salaries, and invoices.
📉 Budgeting: Ensure costs are within budget, making sacrifices when needed.
🤝 Partnerships: Bring in new partners, maintain existing ones, and ensure alignment.
📈 Investments: Secure external projects and investments to boost earnings.
📞 Networking: Reach out to potential partners, arrange calls, and present the studio.
🎮 Game Design
💡 Idea Generation: Create and pitch 30 game ideas per month.
📜 GDD Creation: Develop Game Design Documents and finalize game scopes.
🔍 Deconstruction: Analyze core mechanics and meta features of relevant games.
📊 Economy Design: Build and refine game economies and plan AB tests for LTV improvement.
📈 KPI Analysis: Use Gameanalytics for iterative KPI improvements.
📝 Prototyping: Use Miro for UX layouts and paper prototyping of puzzle games.
🛠️ Production Leadership
👥 Team Management: Lead 3 programmers and 3 artists across 3 internal teams remotely
⏱️ Agile Development: Conduct daily stand-ups, monthly retrospectives, and one-on-one check-ins.
📋 Project Tracking: Use Trello and spreadsheets for timelines and data analysis.
🎯 Idea Direction: Hold idea meetings and direct relevant channels for production.
🧩 AI Integration: Leverage AI tools to speed up development.
🕹️ Programming: Develop games from start to finish
2020-2022
UNITY GAME DEVELOPER, GAME DESIGNER – LIGHTNEER, REMOTE
📱 Developed 100+ game concepts based on market trends.
🕹️ Created 36 game prototypes for iOS and Android.
🚀 Published 1 game with Supersonic (Slice Disc)
🎮 Actively engaged in game design for all prototypes.
💬 Maintained consistent communication with product managers and publishers.
🛠️ Optimized CPU and memory performance for enhanced gameplay.
2020
UNITY DEVELOPER – KOBGAMES STUDIOS – REMOTE
🎮 Created 3 prototypes from concept to final models using Unity.
🔧 Completed 1 game, adding 8 chapters with 128 levels.
🤝 Collaborated with a technical artist and designer in a team environment.
🎨 Designed small graphics using Illustrator and Blender.
💻 Programmed complicated mechanics and optimized projects for improved performance.
2018-2019
UNITY DEVELOPER – ALIENIDE INTERACTIVE-BANGLADESH
📱 Developed mobile apps, web games, AR, and VR games.
🤝 Contributed to idea generation for gamifying client brands.
2015-2018
ISLAMIC UNIVERSITY OF TECHNOLOGY- BANGLADESH
BSc in Computer Science and Engineering
- Computer Graphics and Multimedia Systems (CSE 4607) (3.00 Credits)
- Computer Graphics and Multimedia Systems Lab (CSE 4608) (0.75 Credits)
- Artificial Intelligence and Expert Systems (CSE 4701) (3.00 Credits)
- Artificial Intelligence and Expert Systems Lab (CSE 4702) (0.75 Credits)
- Machine Learning (CSE 4541) (3.00 Credits)
- Machine Learning Lab (CSE 4542) (0.75 Credits)
- Pattern Recognition (CSE 4835) (3.00 Credits)
- Pattern Recognition Lab (CSE 4836) (0.75 Credits)
- Algorithms (CSE 4403) (3.00 Credits)
- Discrete Mathematics (CSE 4203) (3.00 Credits)
- Probability and Stochastic Processes (Math 4707) (3.00 Credits)
Code Blogs
5 Clever Ways to Use Scriptable Objects in Unity

Scriptable Objects are one of the most powerful tools in Unity, but many developers don’t realize…
Resolve your dependencies cleanly using Zenject

Dependency Injection is a very important concept in general, not just for games, but also for…
Using Native C# Events in Unity

EventSystem_Native Github: https://github.com/rakibj/Unity-Helper/tree/master/Assets/_UnityHelper/EventSystem_Native It contains a framework to use C# event system (not UnityEvents). C# event system…
I also share Unity tutorials with the community
Testimonials
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