Tower Defense: Enemy Damage
Clear contrasted red flash on enemy skin to visualize the damage. In tower defense the focus is not on a specific enemy, but rather on a horde of enemies. So the damage visualization must leave a clear impact on the…
Clear contrasted red flash on enemy skin to visualize the damage. In tower defense the focus is not on a specific enemy, but rather on a horde of enemies. So the damage visualization must leave a clear impact on the…
Ideation and Design To enhance Auto Cop, we created a new concept about Mafia. I ideated a variety of unique weapons, each with distinct feel and usage. I also planned a clear progression system tied to a mafia family ranking,…
Not everyone has a Mac, duh! It doesn’t mean it should stop us from creating games for the App Store. I am creating this post as a go-to post for you and me to create a cloud-build setup for Unity…
We all have our ways of coming up with ideas. Some people do not need any processes to do that. They think, suddenly their eyes light up and they say, ‘What if we….’ I’m not that. Rarely I have had…
I wanted to share a performance optimization step by step on a game so here it is. This is a third-person shooter which means it is viewed from the player’s perspective more or less. This is important when optimizing. The…