Rakib Jahan

Rakib Jahan

The Core Gameplay Is King: Learning from Slice Disc

After analyzing hyper-casual trends, I noticed that first-person slicing games were gaining traction. From previous projects, I knew that slicing mechanics powered by third-party assets could deliver strong CPI (Cost Per Install). To add depth, I decided to integrate a bouncing disc mechanic, allowing the disc to ricochet off multiple planes and create dynamic interactions.

Replace “switch” with Sctiptable Object in Unity

One of the design patterns in programming in Open-Closed Principle. It is part of the standard SOLID principles and takes it place at the ‘O’. According to Wikipedia, In object-oriented programming, the open/closed principle states “software entities (classes, modules, functions, etc.) should be…