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5 Clever Ways to Use Scriptable Objects in Unity
Scriptable Objects are one of the most powerful tools in Unity, but many developers don’t realize just how versatile they can be. Whether you’re new to Unity or a seasoned pro, there’s always something new to learn about Scriptable Objects.…
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Mafia Marksman: Weapon Design, Level Progression, and Market Strategy
Ideation and Design To enhance Auto Cop, we created a new concept about Mafia. I ideated a variety of unique weapons, each with distinct feel and usage. I also planned a clear progression system tied to a mafia family ranking,…
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How to Build for Appstore without Mac using Unity Cloud build
Not everyone has a Mac, duh! It doesn’t mean it should stop us from creating games for the App Store. I am creating this post as a go-to post for you and me to create a cloud-build setup for Unity…
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How to come up with puzzle game ideas
We all have our ways of coming up with ideas. Some people do not need any processes to do that. They think, suddenly their eyes light up and they say, ‘What if we….’ I’m not that. Rarely I have had…
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Step-by-Step Performance Optimization in Unity
I wanted to share a performance optimization step by step on a game so here it is. This is a third-person shooter which means it is viewed from the player’s perspective more or less. This is important when optimizing. The…
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Auto Cop: Development Journey and Lessons Learned
Following stakeholder suggestions about cover shooters potentially having a low CPI (Cost Per Install), I initiated an internal discussion with the team to assess the feasibility of developing such a game within a defined timeline. Our programmer expressed confidence in…
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Match Games: Match Conditions, Meta Progressions, and Gameplay Twists
The games we will analyze today are all puzzle match games where the players try to match items based on certain conditions. The aim is to understand the match games in depth, and how different developers added their own twists…
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Bite Sized Deconstruction: Best Fiends – Match 3 Game
Let’s break down the design of Best Fiends. Yes, it’s ‘Fiends’ not Freinds. At its core, it’s a Connect 3 gameplay. The core is then combined with RPG elements in a clever way. Each colored item represents an element (Leaf,…
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Communication Between Gameobjects In Unity: Part 2
In the last part, we talked about how scripts communicate 1 on 1. Today we will see how one script can communicate indirectly with as many scripts as they want. Let’s start with an example We have a player that…