
4 ways to add depth to a game
One of the most important things of a mobile game is to make it understandable. So it’s very important for the players to understand the game rules in a few seconds so that they can imagine themselves playing it. On…
One of the most important things of a mobile game is to make it understandable. So it’s very important for the players to understand the game rules in a few seconds so that they can imagine themselves playing it. On…
An arcade idle game can be thought of as an engine. Similar to an engine it has various parts and a resource flow between the parts. In my previous blog post on arcade idle, I explained that an arcade idle game…
There are many factors that come into play when juicing up your game or in other words polishing. Blindly adding particle effects and sounds don’t mean polishing. If not done correctly, that can even harm the experience of the game…
Arcade idle games are taking the hypercasual market by storm. It all started when Homa Games introduced a new genre ‘Arcade Idle’ where hypercasual meets hybrid casual. In late 2020, Farm Land and Craft Island were the first experimental games of this genre by Homa…
I conceived the idea for Slice Disc by analyzing market trends. First-person slicing games were gaining traction in the hyper-casual market. From my past projects, I knew slicing mechanics using a third-party asset could yield interesting numbers, especially in terms…