
Slapping on a trending mechanic on top of Auto Cop: Part 2
I think the roguelite choices were not meaningful enough. In survivor.io, there are 2 main control points of the player: Movement and Shooting. Movement is controlled by the user, and the shooting is controlled by the skill choices. It was deeply meaningful because the choices carried weight. Each choice modified the player in a significant way that impacted the power. The change was visual and striking.