How to come up with puzzle game ideas
We all have our ways of coming up with ideas. Some people do not need any processes to do that. They think, suddenly their eyes light up and they say, ‘What if we….’ I’m not that. Rarely I have had…
We all have our ways of coming up with ideas. Some people do not need any processes to do that. They think, suddenly their eyes light up and they say, ‘What if we….’ I’m not that. Rarely I have had…
The games we will analyze today are all puzzle match games where the players try to match items based on certain conditions. The aim is to understand the match games in depth, and how different developers added their own twists…
Let’s break down the design of Best Fiends. Yes, it’s ‘Fiends’ not Freinds. At its core, it’s a Connect 3 gameplay. The core is then combined with RPG elements in a clever way. Each colored item represents an element (Leaf,…
One of the most important aspects of game design is the core mechanic. It sets the foundation for a great game and determines its overall success. But what makes a core mechanic truly great? According to the book Clockwork Game…
Hypercasual market is getting harder and harder to crack. With excessive prototypes in the market, getting one with good KPI numbers is difficult. But when you do it’s necessary to ensure it has a very good LTV (Life Time Value).…
Onboarding for a mobile game can be both simple and tricky. Whenever you acquire a user from a UA video, all of the users already understand what to do and most of them already understand how to do it. So,…
One of the most important things of a mobile game is to make it understandable. So it’s very important for the players to understand the game rules in a few seconds so that they can imagine themselves playing it. On…
An arcade idle game can be thought of as an engine. Similar to an engine it has various parts and a resource flow between the parts. In my previous blog post on arcade idle, I explained that an arcade idle game…
There are many factors that come into play when juicing up your game or in other words polishing. Blindly adding particle effects and sounds don’t mean polishing. If not done correctly, that can even harm the experience of the game…
Arcade idle games are taking the hypercasual market by storm. It all started when Homa Games introduced a new genre ‘Arcade Idle’ where hypercasual meets hybrid casual. In late 2020, Farm Land and Craft Island were the first experimental games of this genre by Homa…